My character, Al' Nair, a Knight of the Order of the Stars, (as all protagonists in Polaris are), has war duties which press upon him, as hoards of demons from the Mistake fall upon the remnant of Southreach. Meanwhile, a fellow knight, Matar, is courting his true love, Geinah. He believes she is true to him but it is clear that is likely not the case, at least not for long. The other protagonist knights wrestle with familial duty and pride.
We'll probably not see these characters again. They were snowflakes, suspended briefly in the air, and now there are none who remember.
The 4E game I'm DM'ing is progressing fairly well. I'm learning a lot, experimenting and trying different things to try to see that everyone has fun. Most of the preparation for the game is relatively easy, but it not a simple thing creating combat encounters that are interesting. Despite running combats that are high-standard to hard each time, I have yet to really threaten any of the PCs. They are tough! And yet making the combats more difficult may potentially put them in a "grind" territory where they last too long. Not an easy balance. Turning the DM duties back over to the reguarl DM after the next session.
I'm playing in a 4E Forgotten Realms mini-campaign that started up last night. My character, Osaiah Dark, is a Tempest Fighter, modeled after Solomon Kane. He's a werewolf/undead hunter. He got to run down and cut loose some stirge-panicked horses from the wagon they were pulling, moments before it went off a cliff. Pretty awesome.